#include "Class/Entity/Camera.hpp"

namespace		Entity
{
  Camera3D::Camera3D(Component::Vector3f const &pos,
					 Component::Vector3f const &target)
	:	AEntity(pos),
		_Target(target)
  {
  }
  Camera3D::Camera3D(Camera3D const &c)
	:	AEntity(c),
		_Target(c._Target)
  {
  }


  Camera3D::~Camera3D() throw()
  {
  }
}
